![]() choosing between infantry with anti-aircraft or anti-armor capabilities, or whether to deploy air-superiority aircraft or ones suited for supporting ground forces. The opposing sides will typically start on opposite sides of the battlefield, with both parties being awarded an initial amount of deployment points that determine how many units they can spawn at the start of the battle. Units in the game have several attributes such as their amount of fuel or ammunition If a unit runs out of fuel or ammunition, it will be unable to move or shoot, respectively. ![]() Players can manage these attributes by deploying supply units which repair and re-arm units. Units also have morale which can degrade when it is under heavy attack, reducing the unit's combat effectiveness and potentially causing it to rout, leaving it unresponsive to player commands. This is relevant as decks of units can be built thematically, by country, coalition (for example, Scandinavia, Eurocorps, the Blue Dragons, The Eastern Bloc, or the Red Dragons) by era or by type (mechanized, marines, support, airborne etc). Avengers as your only AA is not "good" they are shit for range and will be out ranged by anything besides rocket helo.I use a Bluefor British marine deck with no era cap I use all the infantry slots for special forces (SAS, Royal Marines, Royal Marines. Answer (1 of 2): Medium cost, zero practical armor, BUT a great gun especially for the cost. Thematic decks provide bonuses such as extra unit slots, activation points, faction specific units etc. Rangers being recon means literally nothing for their dps nor does it help in a forest where ranges are small enough that optics doesnt matter (please read up on how things actually work before making claims like this), secondly rangers are inferior to vdv90 in all respects aside from aforementioned optics (which doesnt matter in a forest) and they are inferior to base vdv in all but AT.I mean, like freezing it to 5, so I can add maximum Units to my Deck and dont have to decide between a full tank deck or massiv Infantry and so on. WARGAME RED DRAGON RULESET VERSION 1.0 General Rules Event will be a Best Of 3 Matches, each match will consist of a best of 3 games to be played at teams convenience for scheduling. ground based ATGM carriers aside from recon ones (due to better stealth) and the BMP3/ Jew SAHL carriers (due to missile speed) are shit.Never argue with idiots They pick you down to their level and beat you with their experience. All times are (GMT -06:00) Central Time (US & Canada). Wargame: Red Dragon is a Real-time strategy video game developed by Eugen Systems and published by Focus Home Interactive. Each Player will be locked to a single deck of a single nation/type of a non banned nation Deck codes to be submitted when finalized (SEE 2. One of the greatest changes in Red Dragon is the addition of swimming units, from amphibious vehicles and river boats and up to destroyers and frigates. The game includes 21 nations and over 1,900 units to play with. The M8 can be useful but will not stand up to actually fullfil tank roles (I assume you are using this in my comment about fire support, which is generally and from looking at the units i mentioned refering to forest fire support and in this capacity the M8 is basically the exact opposite of what you want) And while the ability to deploy those depends on the map, Eugen has made certain that you won’t be able to just in the sea and bombard hapless pre-1975 Polish infantry decks with missiles.
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